Category Archives: Blood Bowl

NAFC 2022 Day 1

Semi-traditional mid tournament roundup from me, though with a twist as I spent yesterday streaming from the NAF Championship instead of playing.  This was an absolute blast, and will hope to do it again soon!

The kit was provided by the Tabletop Sports Network (tSN), who were also streaming live to Twitch and will be putting the videos up on their YouTube once the dust has settled.  These guys are proper tabletop streaming pros, and having a two-person production team made the whole thing an absolute dream.  We had two games on the streaming tables, with Scrivo sitting next to them and giving occasional factual updates, and Rob on the production desk controlling the stream and the movable cameras, while I and a guest commentator talked about the action – absolute pleasure to be joined by Sizzler, Deeferdan and Leipziger for the 3 rounds.

We chose the games for interest, featuring some top players, international players, interesting races and famous faces from around the BB world.  On Sunday as the tension builds we’ll feature one of the top tables from each round, and then the Grand Final at around 3.15 BST.

May be an image of text that says "NAF THE 10TH NAF CHAMPIONSHIP 2022 SATURDAY 30th April 2022 ROUND ONE: 10:00 12:15 ROUND TWO: 13:15-15:30 ROUND THREE: 16:00 18:15 SUNDAY 1st May 2022 ROUND FOUR: 09:30- 11:45 ROUND FIVE: 12:45- 15:00 ROUND SIX: 15:15- 17:30 ALLTS ALL TIMES ARE BST Catch it live twitch.tv/tsportsnetwork tSN"

So what games are we likely to see?  After 3 games we are down to 19 players on 3 wins, so two of them will be in the final.  This is how round 4 is looking.

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In the mix notable names include Team England players petew (current Captain), geggster and joemanji and Twitch streamers RickWreckless (on the stream for game 2 Saturday), purplechest and JBone.  The South West of England is well represented by ceetee, Jip and whitey (local derby on table 8!), as well as Loki who is both from the South West and a member of Team Scotland (hence the kilt). 

Sporran is also from Scotland (obviously), and along with freezingstar, iantheace, el_spoonio and Dragonborn are representing the “newer” contingent with fewer than 100 NAF games under their belts.  Scouseboy and Lyracian meanwhile could be ones to watch, both previous NAF tournament winners.

GrumpyMaestro has an interesting backstory, as he’s a Team Scotland member who has decided to retire from Blood Bowl and is selling off all his stuff – a NAF Championship win would be a great way to go out!

Finally an honourable mention for fatgandalf who has been rewarded for his record of two wins and a draw by being chucked in with the 100% crowd and a game against a double NAFC winner!

Hope you enjoyed the updates, it’s looking like another glorious day in Nottingham, so please do join the stream, or follow along on Twitter or Facebook.  There are also many photos available in this Google album (thanks Lunchmoney!).

UKTC 2022 Day 2 Roundup

Following on from part 1…

Game 4 was against the Swedish Whine Squad, and a bit of as pasting as a team with only Ronaldbeanio managing a win.  The critical moment of his match was his chaos dwarf opponent setting up with 12 players.  It took until turn 2 to notice, so the mino was promptly sent off!  After a check of the FAQ and a roll of a 6, luckily for him he went to reserves rather than off the for the rest of the game.

I was against orcs, and was a bit disappointed when my line of scrimmage all left the pitch, along with the blitz target, so 4 off the pitch in turn 1.  It was a struggle after that, with the only glimmer of hope being when a 2 dice blitz was left for my bloodspawn, who promptly rolled a useless double both down.  Bizarrely, my one turn score attempt was again marred by a freak kick off result as an officious ref took out a key cog in the machine.

In the second half he rolled a blitz on the kick off and killed my bloodspawn, so I was a little sad.  Made good progress up the pitch but an opportunity to surf two of his blitzers didn’t come off and I was left in a pickle.  The wheels quickly came off and the last 4 turns were a write-off.

As a team we then headed back to the lighter, airier and quieter second room and played the Fumblebrewskies, though one of them had to head home so Bron had a bye.  He was offered a NAF ranked game but decided there were better uses of his time.

My opponent’s skaven team mostly decided to leave the pitch, though a single lineman put up stiff resistance and scooped up an unhelpful scatter to score, meaning the pressure was on to score quickly in my half and then turn him over.  Luckily, he was out of rerolls, so a single dice skull finished his drive quickly.  Ronaldbeanio had a torrid time against a goblin bomber, but it was a comfortable team win and we were back in the darker, stuffier and louder top room.

Squad Tzeentech were part of the Squad Chaos collective, and were all playing greenskins – Orcs, Black Orcs, Underworld and Goblins.  I was against Throgg’s Underworld and his uncooperative Troll, who decided to start the game with a double skulls.  This led to a fair amount of pressure, but the gutter managed to sneak free and survive a blitz, only to fail a 3+ dodge on the next turn, so I was able to go in 1-0 at the half and in a comfortable position, only marred by my bloodspawn having been fouled to death.

The second half should have been straightforward, but was not to be, as a two dice uphill on my blockless ball carrier popped the ball free.  Luckily the scatter was favourable, and eventually ended up on one of my Bloodseekers, only for another two dice uphill to again work!  A goblin sneaked in to retrieve, and then survived a five dice blitz to head for the end zone, though couldn’t reach it.  He didn’t survive the next three dice, but by this stage the gutter runner was standing next to him, and was able to catch the bouncing ball then run in the 4+ 2+.

More about that gutter runner, however. Earlier in the drive he got stabbed to the KO box due to a Prayer to Nuffle, and like the nice person I am I reminded him a) that he had an apo and b) that he could change the KO into a Stun!  Won’t be making those mistakes again (kidding, of course I will).

Similarly, didn’t help Ronaldbeanio’s cause when I reminded his opponent that Goblin Trolls are now 3+, though that counteracted an earlier correction about a 6 on a Throw Team Mate not affecting the Scatter.  Probably brings up an interesting philosophical point about when it is OK and not OK when spectating to point out a rule misunderstanding.  I assume it’s usually for the best!

3 draws and a win for Barnacles meant a team win, and we finished on 312, which was certainly respectable.  Barnacles was Star of the Car on 402, Ronaldbeanio and I both on 231, so a positive result, and Bron on 213 or 113 depending on whether you include the bye…

All in all, a most excellent weekend.  Team tournaments are the best, as I’ve said before, and this was a good one with a good team!  I’ll definitely be using Khorne again at some point, as the mass Frenzy is much fun.  Obviously they need a couple of beer pigs to be a fully rounded team, but you can’t have everything…

UKTC 2022 Day 1 Roundup

The day dawned bright, clear and cold in York as over 300 gamers convened in York University’s Exhibition Centre for the expanded UK Team Challenge (not Championship, I’ve just found out).  Pipey’s flagship event is one of the stars of the UK calendar, and many of the people attending had not been to an event since the last one two years ago, or attending a tabletop event for the first time. Great stuff!

The Swindon and Wiltshire BB League (SAWBBL) team was made up of myself (Khorne), Ronalbeanio (Orcs), Bogenhafen_Bron (Black Orcs) and Barnacles (Chaos Chosen).

Round 1 was against CLAW, gamers from the frozen North (relative to us).  I was using my Impact Siringit as proxies for “The Khorne of Africa”, with a block Bloodspawn, 2 Block and 2 Guard Seekers, Extra Arms Khorngor and 2 Block linemen.  12 players, 3 rerolls, no apo.

First game was against Yersinia (NAF)/PorterSorter (Twitter) and his Imperial Nobility, the nemesis of Khorne with all the Fend and Stand Firm.  A spectacularly frustrating first half led to me putting my grumpy face on, with no armour breaks and a 1 in 81 turnover as I attempted to surf his Leader, one of the few players I’d be able to surf.  Went in 1-0 down, but then the dice took pity on me as the rain started to come down and the kick off scattered next to the sideline.  The inevitable failed pick up and scatter off the pitch delivered the ball, and I strolled in for the draw.  Luckily the rest of the team won, so a solid 3.5 – 0.5 win in the first round.

This took us into the main room after the random first round (bottom tables are in a second room with a fantastic view, due to the expansion) and up against the ECBBL Blackshirts, a team from one of the UK’s most competitive leagues.  I was against SteAirey’s Chaos Chosen, so it was always going to be a ruck.

I displeased Khorne early on by taking a both down with my Bloodspawn where we both had block instead of taking a pow, because the follow up would have taken me next to his minotaur.  He showed his wrath by howling with pleasure as the minotaur’s blitz sent my big guy to the dead box.  Uphill struggle time!

Being on the back foot, I decided that aggression was required.  A nice chain push would have opened up his cage if a beastman had been removed from the pitch, but wasn’t quite to be, so instead I fully committed and trusted in the dice, leading to the mess below.

2-3 turns of really tight BB followed, including the ball popping loosed, but eventually I ran out of useful players, and with a nice hand off he was able to score in his turn 8.  I attempted the frenzy one turn score, which had him worried, but a pitch invasion and only having 8 players scuppered me.

Second half started trickily, with a brilliantly placed Guard Chaos Warrior making life spectacularly difficult, but a lucky one dice pow opened up half of the pitch and I was able to equalize for the draw.  One of the best games I’ve had in a few years, and a reminder of what an awesome game this is.

Another win for Barnacles, a tie from Ron and a loss from Bron meant a creditable team draw, and a match up against the Welsh Dragons!

My opponent was the Welsh captain and lovely chap 20phoenix with Undead.  My drive was predictably difficult, saved at the end when my Bloodspawn removed his Guard Mummy, failing regen.  His team pretty much imploded in the few turns over half time, and he did well to score in his turn 4.  With my Khorngor off the pitch I was relying on Linemen to score – the first pickup failed but I squeaked in for the turn 16 win.

Sadly it was the only points for the team as AndyDavo and Boneless (Hawca) snuck close wins over Barnacles and Ron and Hellboy mercilessly battered Bron 3-0.

We finished the day on 1-1-1, comfortable midtable, but most squad casualties! (I think).  Excellent curry in York joined by Twelfman, Wobert and Rubick, then a fairly early night in the excellent AirBNB. 

Back to the front shortly to take on the Swedish Whine Alliance!  I’m off squad bottom table, and ready to rumble.

All draws, tables and so on available at https://www.bbuktc.com/drawsandresults/ – pleased that ExScore seems to be coping with the 320 entrants, even though someone did their best to break it at lunchtime, which was a bit hairy!

I’ll be continuing to Tweet throughout the day, so follow along, and put the date in your diary for next year.

 

Eurobowl 2022 Draft Rules

These are the team building rules that were used for Super League Showdown, which were at the time of the event the draft Eurobowl rules for Malta 2022.

Tournament rules

Team value

The Tournament uses the Bloodbowl 2020 edition Exhibition play rules.

Each team has a total of 1,150,000gp to spend on roster creation and must hire a minimum of 11 players. Any gp unspent at roster creation is lost and all teams are considered to be of the same TV for the purpose of inducements.

This is a resurrection tournament, no SPP is gained, and injuries, casualties or deaths do not carry on from one game to the next.

Players added to a team roster mid game as a result of the Masters of Undeath or Plague Ridden special rule are removed from the roster at the end of the game and do not carry on to the next.

Inducements

Permitted inducements are:

  • 0-1 Halfling Master Chef
  • 0-2 Bloodwiser Kegs
  • 0-3 Bribes
  • 0-2 Wandering Apothecaries
  • 0-2 Mortuary Assistant
  • 0-1 Plague Doctor
  • 0-1 Riotous Rookies (Riotous Rookies can never be hired post game)
  • 0-1 Biased Referee
  • Star Players – see tiers for rules permitting stars

All other inducements are not permitted.

Star players are limited in each squad, no named star may be taken twice.  In each squad of 6 players, Griff Oberwald for example, may only be taken by one of the coaches and no more.  Therefore, coaches will need to negotiate who will have which star.

Coaches must have 11 players on the team before hiring a star player.

In addition, if an opponent is fielding the same star as that coach then both may use him during that game.

Skills

Teams are separated into 1 of 7 Tiers and offered Tier specific skills packs. Each team is permitted to stack 2 Primary Skills on a maximum of 1 player.  However, the 2nd primary Skill added counts as a Secondary Skill. This can only be done once.

All skills must be chosen and cannot be random.

A player which is assigned a secondary skill may choose to take a primary skill instead.

Tiers

Tier 1

Wood Elf, Dark Elf, Lizardmen, Shambling Undead

Choose one of –

  • 5 Primary Skills but no star players
  • 2 Primary Skills and 0-2 star players

Tier 2

Skaven, Dwarf, Chaos Dwarf, Amazon, Orcs, Imperial Nobility

Choose one of –

  • 6 Primary Skills but no star players
  • 4 Primary Skills + 1 Secondary Skill but no star players
  • 3 Primary Skills and 0-2 star players

Tier 3

Norse, Necromantic Horror, Nurgle, Human, Pro Elf

Choose one of –

  • 7 Primary Skills but no star players
  • 5 Primary Skills + 1 Secondary Skill but no star players
  • 4 Primary Skills and 0-2 star players

Tier 4

Black Orc, Chaos Chosen, High Elf, Old World Alliance, Slann, Tomb Kings

Choose one of –

  • 7 Primary Skills + 1 Secondary Skill but no star players
  • 5 Primary Skills + 2 Secondary Skills but no star players
  • 5 Primary Skills and 0-2 star players

Tier 5

Underworld Denizens, Chaos Renegades, Daemons of Khorne

Choose one of –

  • 8 Primary Skills + 1 Secondary Skill but no star players
  • 6 Primary Skills + 2 Secondary Skills but no star players
  • 6 Primary Skills and 0-2 star players

Tier 6

Halfling, Ogre

Choose one of –

  • 8 Primary Skills + 2 Secondary Skills but no star players
  • 6 Primary Skills + 3 Secondary Skills but no star players
  • 6 Primary Skills and 0-2 star players

Tier 7

Goblin, Snotling, Vampire

Choose one of –

  • 8 Primary Skills + 2 Secondary Skills but no star players
  • 6 Primary Skills + 3 Secondary Skills but no star players
  • 8 Primary Skills and 0-2 star players

Scoring

Teams will get 2 points for a win and 1 point for a draw.  In order for a team to earn a win they must have more wins than losses across their 6 games.  If the wins and losses balance out it will be a draw.  If the losses outweigh the wins then they will of course have lost the round.

For individual coaches, there will also be 20 points for a win and 10 points for a draw, nothing for a loss.  In addition, there will be bonus points scored for touchdowns and casualties.  This will be one point per touchdown and one point per casualty, up to a maximum of 3 for each.

Individual scores will be used to decide rankings within the team and the individual standings at the end of the event.

Tie Breakers

The team tie breakers will be –

  • Head to Head results
  • Touchdown / Casualties difference for the team combined
  • Strength of Schedule

Individual tie breakers will be –

  • Bonus points
  • Head to Head results
  • Strength of Schedule
  • Touchdown / Casualties difference combined

Vampires in BB2020

Having now used vampires in a tournament, thought I would stick some words down about them.  I went to the Super League Showdown, a squad tournament hosted by Wobert, one of the best Tournament Organisers around in terms of enthusiasm, swag and organisation.  6 teams of 6 from leagues near Cheltenham gathered at IncomGaming for 4 games using draft rules from Eurobowl 2022.

I took 5 vampires and 9 thralls.  One blodge vampire as ball carrier (stacked primary counts as secondary), 3 pro vampires and a leader (secondary).  2 block thralls, one tackle and one dirty player (I would have swapped the tackle for frenzy with hindsight, as you can get rid of the opponent’s dodge using hypnotic gaze instead).  We played that Pro could not be used while prone, which is (probably) the correct interpretation of the rule until GW say otherwise.

Vampires

The two major elements of vampires are gaze and animal savagery (AS).  Gaze now works on a 2+ and removes (almost) all skills from the opponent, meaning for example I could gaze my opponent’s blodgestep blitzer and then blitz him with a block thrall, which felt very strange but is the way the rules work.  I also thought about surfing my opponent’s treemen as well, but there wasn’t actually a need (apart from the fun…).

AS means that if you are blitzing or blocking you roll a 2+ and if moving (and thus gazing) you roll a 4+.  If you fail you knock an adjacent team-mate down (thrall OR vampire) with the associated armour and injury roll.  If the armour is not broken then the knocked down player can then get up and move, if they have not already moved that turn.  Importantly, AS means that the vampire will always do the action that is required, so when my ball carrier was in scoring range and had someone next to them, there was no chance that they wouldn’t be able to walk it in, just that they might have punched their own player on the way (which didn’t matter in turn 16).

One thing I quite often did was keep my pro vampires isolated, if it didn’t matter if they moved or not (i.e. they were approximately in the right place) – it was then a 4+ to move, with a 3+ pro reroll, and so if they could be in a marginally better place that was good, but if they failed they didn’t actually attack anyone.  This is similar to the wild animal but with the lost tackle zone (which was usually irrelevant).

In terms of my games, there were 2 informative ones and 2 less so.  I started the day against a fairly new undead coach, who used guard well to protect the ball carrier but got worn down by the frequent attacks.  At this point I’d forgotten about removing blodge from the ball carrier, which would have made a bit of a difference!  He ended up getting the wooden spoon but it was a fun game.  One of my other games was against a starless halfling team with 6 rerolls and two frenzy trees, who managed to win two games in the day!

Of the other two games,  one was against Skaven with Glart and Hakflem, dropping 2 gutters and blitzer to fit them in.  I knocked Hakflem down a couple of times and put the DP boot in, but wasn’t able to remove him.  Glart probably blitzed 12 times in the game, doing a fair amount of damage, and the game could easily have been a loss, but finished 1-1.  The worst thing Glart did for his team was double pow on the one turn attempt!

The final game of the day was Elven Union with mass dodge, and this is where the Vampires’ box of tricks came into its own.  On my drive I had a S4 blodge carrier, and the elven column defence was fairly useless because it could just be gazed through.  Combined with the ability to remove skills and blitz, I can imagine it was fairly frustrating to play against!  On my defence it was very difficult for the elves to build an attack as they were short of players, making caging tricky, and if they threw catchers forward as receivers (hoping to make use of nerves of steel) then I could just gaze them, meaning they can’t catch the ball.

So, just a couple of very meaningful games, but the evidence is building that vampires at a lower tier are dangerous.  Fatboyslimming’s Thrud triumph was impressive (going 600 and 300 in sevens) and provides more evidence that multiple skills and stacking makes Vamps powerful.

The important thing about this tournament was that we were using draft Eurobowl rules, which had vampires in Tier 7 of 7, along with goblins and snotling, and below halflings and ogres!  If this does not change I would be amazed if all the Eurobowl teams didn’t have a Vampire team, which wouldn’t necessarily be a bad thing, but it was certainly a very strange form of Blood Bowl.  A bit like playing against 14 players when facing Underworld or Snotlings, I guess.

The next lot of evidence will be interesting – how will they do in the first big NAF Fumbbl tournament, kicking off today (I’m using them, and would guess others are too), and then how will they fare in the big tournaments – Waterbowl, UKTC and NAFC I’m thinking primarily, though not sure if there are any at Chaos Cup this weekend.

Finally, were they fun to use?  For me it slightly reminded me of when I used a broken star to win Thrudball in 2016.  That star had been designed by an absolute madman to fit with a bonkers tournament that focuses on raising thousands for charity.  The new AS and Gaze has been designed by the core writers of the game.  I’m also not sure how much fun it was to face, apart from my sparkling personality of course!  I did come away with this shiny though, which is always nice.

Putting the Pro into Prone

Fun debate at 8am this morning with players who hadn’t had any sleep and were on their 10th game of the tournament!  Can Pro be used by a Vampire to reroll Animal Savagery if prone?  I posted to Twitter and you can see the thread here.

The relevant parts of the rulebook are:

  • p44 a prone player can do nothing without first standing up.
  • p74 a player that is prone cannot use any skill unless otherwise stated.
  • the errata expands the list of skills that can be used when prone.  Pro is not mentioned.

Animal Savagery says “when this player is activated, even if they are prone, immediately after declaring the action they will perform, but before performing the action”.

So while it is clear that Pro cannot be used when prone, it could be argued that the player stands up then tests for Animal Savagery, and so is no longer prone when taking the AS test, so can use Pro.  If the AS test is failed and there is no one to attack, however, there is nothing to say that the player is left standing with no tackle zone, and it would be consistent with other negatraits that they are left prone.

I think those are the relevant facts, but will edit if I have missed something!

Coffee Cup 2021 Preview

Gutted not to be able to play Coffee Cup this year, but don’t think my back would thank me for 11 games in 24 hours!  Luckily Enderman has stepped in to make the numbers even, as asking a TO to hang around for that long without playing is a bit much.  Jip was in charge of herding the cats into the scout hall, and I popped along in case any technical support was needed (bringing a laptop lead with me, as it turns out…)

The ruleset was pretty basic – 115TV, maximum one star for stunties, none for others, 3 tiers for skill packages.  Each player plays 10 others, randomly chosen, with no Swiss and the schedule decided in advance.  5 stunty teams (3 halfling, 2 goblin) and 2 vampires, then a mixture of others.  The vampires were FatboySlimming, fresh from his 9-0-0 with them at Thrud weekend (7s and 11s) and CeeTee, a great coach who was the first of those 9 and was obviously bitten…

The attendants’ experience ranged from 2 tournaments (Vindaloo) to 267 (Lycos) and ages from 16 (Enderman) to 106 (Lycos, probably).  Raging82 will be recording his games for his YouTube channel, so that should be some entertaining viewing later.  There will be some great madness in the early hours with vampires v goblins game 10, so I’ll hope to pop back for that one!

Round 1 in full swing in the photos below.

Raging’s setup v Rubick
Jip rolls snake eyes on a foul v Maverick
AngryHobbit v Ahzek
ThatAsianGuy v Lycos
Duffins v Filthmonger
Onyersix v Ceetee (front), Col v Enderman (back)
Vindaloo v Padster
FatboySlimming v Spiky

Thrud 21 Roundup

Another great weekend at Thrud, so time for some thoughts from me as roster checker/ deputy results guy/ participant.  Bit of a brain dump, but hopefully interesting.  Massive congratulations to Thor, Glowworm, Landrover, Nazgob, Lunchmoney, Widram and the rest of the team for a fantastic event.

Another people have other written stuff, so check them out (will add more as they appear)

The Auction

Amazing as ever, the boys spent their own money for the first time, buying in to the event by spending over the odds on fancy dice and a nice old pitch.  Raised £8k from the room and online bids, in a big step up from previous years in terms of slickness of presentation.  Still room for shortening the actual evening, but all in a good cause!

The Venue

Swindon Supermarine is the new home of Thrud and is literally 10 minutes drive from my house, or 50 minutes running as it’s actually half way round my standard 15km running route!  Excellent space, bar, camping space.  Slight lack of mobile service and wifi, but something to work on for next year.  We had just under 100 people, which pretty much filled the main space and the “top table” room, so not sure how much room there is to grow, but that’s not necessarily a bad thing.  100 is a good size, especially including campers!  The showers and facilities were also a step up from the previous venue – available 24 h and people were certainly showering at some strange times.

The Rules and Rosters

People were asked to fill in rosters on Google Sheets, which I thought would be straightforward, but the rules were too complicated for about a quarter of the people – is a skill a single or double, how much do we have to spend, and so on.  Also the tech failed as when they got sent through they came through as pdfs, bizarrely.  Will go with Excel in future I think, or do some testing with instructions on how to submit them.  The rules were probably overly complicated I think, but maybe they should be kept the same now that more people have got the hang of them!

The Games

Game 1 I faced Stowelly’s flings with Griff and Karla.  Would have been scary except I managed to remove all the flings and then my wrestle ghoul (I was using Undead) managed to take down Griff.  Boot to the head solved that problem.

Game 2 was Bron’s Imperial Nobility – great opponent and my closest game against him as I sneaked a win.

Game 3 v Gerdleah’s Necro.  A new opponent for me, experienced BB2 player.  Really tight game with a crazy number of necessary 3+ dodges which all came off until his critical win, which was the difference between the teams.

Game 4 was still in the top room, playing Sparky73 and his Nurgle.  Great game against a super opponent, again experienced BB2 and newish to tabletop.  Stand Firm spam was an absolute pain, as it’s designed to be!  He made the critical 3+ dodge and went in 1-0, but then it was 8v8 for the second half because of terrible KO rolls and sweltering heat.  I demolished his team and scored in my turn 6 to go for the (tournament) win, and was rewarded with more bad KO rolls and a Blitz.  Unfortunately I played like a muffin and nearly let one of his 5 players in to score!  Got away with it and drew 1-1.

Game 5 v Gimli’s Underworld was going very well until a 4+, 3+, single dice pow on a blodger, 3+ pickup, 3+ gfi, 3+ gfi meant that his gutter had the ball and I couldn’t get it off him.  Then in the second half the snots meant that he could pick up his cage each turn and put it somewhere else. I’m still playing back in my head whether my wrestler could have gone for the 4+ dodge into the snot cage because of titchy, but I forgot that rule for most of the half.  Lost 1-0.

Game 6 was raging82 and Chaos Renegades, which would have been on YouTube if he had pressed record.  He smooshed my mummies with his Claw Mino, and would have had a comfortable win if he hadn’t left me a one die blitz on his ball carrier!  He had to settle for an uncomfortable win instead.

The Tiebreakers

One interesting facet of the weekend was that “Tier” was used as a tiebreaker after score but before opponent score, which meant that stunties faced other stunties.  I wonder if the star player threat would have manifested itself more if this had not been in place.

The Technology

Nazgob built a lovely website for the event, which contained all the info needed.  Other big tournaments have done the same, with the notable exception of NAFC, but hopefully this will change soon!  We used a Google Form to submit the results, which would work really well in a venue with good wifi and/or mobile signal.  The results appeared as they were submitted into a Google Sheets file and could then be quickly entered into Score and checked.  Results entry was super efficient and could be quickly checked back to what was submitted. No allowing for fat fingers though!

The Sevens

A bit of a personal reminder for me possibly not to play 7s next year – Friday evening good for socialising!

In Summary

See you there next year – first weekend in August!

Thrudball 21 Halfway

It’s been a good day!  The sun has shone, people are playing tabletop BB in tournaments again, and I have been bought some pints, so apologies in advance for any typos.

Interesting things have been happening.  Vampires coaches by FatboySlimming won the 7s last night and are winning the 11s at the half way point.  Lots of pro, managing animal savagery, and 2+ hypno gaze removing all skills from the gazed player is a potent combination it seems, leading to a current 9-game winning streak by FBS.  Top 30 are below, and the full standings are on the website.

There were worries beforehand (by me!) of a halfling tournament win, but that doesn’t look to be manifesting itself, possibly partly due to “tier” being first tie breaker after total score, which is an interesting way around the “stars problem”.

The orc teams did not have access to stars, Gimli is using “Drunken Thrud”, a ball and chain star, and Sparky is using Gymir, who is basically a fouling goblin.  Top stunty is current Kismet’s Snotlings with Morg and Varag, so will see how they perform tomorrow!  All the rosters can be found here.

One of the highlights of day 1 was Nazgob setting up with 13 players and his opponent (as per the rules) choosing to send off Morg and Griff.  The game was not close.

The auction is about to start, after everyone has filled themselves with meaty goodness.  Follow Thrudball on Twitter tomorrow for latest updates!

Pre Thrud Thoughts

Half an hour to kill before daughter gets home and we can deposit her with friends and head to Thrud, so time for some quick thoughts about rosters and rulesets!

You can see the summarised rosters on my Tableau Public and the full rules on Thrudball.org.

The tiers are these.  You had to pay for skills – 20k primary, 40k secondary.  No “duplicate” skill choices, so no two players just given guard, though you could have block+guard and just guard.  Max 2 skills per player.

  • Tier 1 (1200k) – 4 Skills: Shambling Undead,
  • Tier 2 (1200k) – 5 Skills: Dark Elf, Wood Elf, Skaven
  • Tier 3 (1200k) – 6 Skills: Amazon, Old World Alliance, Norse, Black Orc, Elven Union, Human, Dwarf, Chaos Dwarf
  • Tier 4 (1250k) – 7 Skills: Imperial Nobility, Necromantic Undead, High Elf.
  • Tier 5 (1250k) – 8 Skills: Chaos Chosen, Underworld, Lizardmen, Orc.
  • Tier 6 (1250k) – 9 Skills: Chaos Renegades, Daemons of Khorne, Tomb Kings
  • Tier 7 (1300k) – 10 Skills & up to 1 Star: Nurgle, Slann, Vampires, Skinks*
  • Tier 8 (1300k) – 12 Skills & up to 2 Stars: Goblins, Halflings, Ogres, Snotlings, Undergobs**

And the main thing to notice is that only tiers 7 and 8 can take stars.  As a result, and also because people quite enjoy playing stunty, we have a large number of stunty teams!  13 Halfling with 7 Morg between them, plus 5 Snotling, 3 Ogre and 2 Goblin for near enough 25% of the field.  The top two tiers took a beating, with only a few hardy souls making do with the meagre number of skills and TV.

Apart from the Mighty Morg, Deeproot also features heavily, and the human trio of Griff, Zug and Karla also put in appearances.  Griff is less popular than sometimes because he is basically 50k more expensive, as teams are only “stunty legal” if they don’t have any S4 players, and “stunty legal” teams get 50k more.

The full list of stars are these:

So expecting to see lots of damage this weekend – we have a 7s tournament on Friday night, but lots of the weekend might be 7s games if Deeproot and Morg keep firing.  Will the deadly duo be enough to bring Halflings to the title though?  They have never (I don’t think) won a 6 game individual tournament of significant size, so is it time for BB2020 to smash that stat?  Follow me and @thrudball on Twitter for updates throughout the weekend!