Eurobowl 2022 Draft Rules

These are the team building rules that were used for Super League Showdown, which were at the time of the event the draft Eurobowl rules for Malta 2022.

Tournament rules

Team value

The Tournament uses the Bloodbowl 2020 edition Exhibition play rules.

Each team has a total of 1,150,000gp to spend on roster creation and must hire a minimum of 11 players. Any gp unspent at roster creation is lost and all teams are considered to be of the same TV for the purpose of inducements.

This is a resurrection tournament, no SPP is gained, and injuries, casualties or deaths do not carry on from one game to the next.

Players added to a team roster mid game as a result of the Masters of Undeath or Plague Ridden special rule are removed from the roster at the end of the game and do not carry on to the next.

Inducements

Permitted inducements are:

  • 0-1 Halfling Master Chef
  • 0-2 Bloodwiser Kegs
  • 0-3 Bribes
  • 0-2 Wandering Apothecaries
  • 0-2 Mortuary Assistant
  • 0-1 Plague Doctor
  • 0-1 Riotous Rookies (Riotous Rookies can never be hired post game)
  • 0-1 Biased Referee
  • Star Players – see tiers for rules permitting stars

All other inducements are not permitted.

Star players are limited in each squad, no named star may be taken twice.  In each squad of 6 players, Griff Oberwald for example, may only be taken by one of the coaches and no more.  Therefore, coaches will need to negotiate who will have which star.

Coaches must have 11 players on the team before hiring a star player.

In addition, if an opponent is fielding the same star as that coach then both may use him during that game.

Skills

Teams are separated into 1 of 7 Tiers and offered Tier specific skills packs. Each team is permitted to stack 2 Primary Skills on a maximum of 1 player.  However, the 2nd primary Skill added counts as a Secondary Skill. This can only be done once.

All skills must be chosen and cannot be random.

A player which is assigned a secondary skill may choose to take a primary skill instead.

Tiers

Tier 1

Wood Elf, Dark Elf, Lizardmen, Shambling Undead

Choose one of –

  • 5 Primary Skills but no star players
  • 2 Primary Skills and 0-2 star players

Tier 2

Skaven, Dwarf, Chaos Dwarf, Amazon, Orcs, Imperial Nobility

Choose one of –

  • 6 Primary Skills but no star players
  • 4 Primary Skills + 1 Secondary Skill but no star players
  • 3 Primary Skills and 0-2 star players

Tier 3

Norse, Necromantic Horror, Nurgle, Human, Pro Elf

Choose one of –

  • 7 Primary Skills but no star players
  • 5 Primary Skills + 1 Secondary Skill but no star players
  • 4 Primary Skills and 0-2 star players

Tier 4

Black Orc, Chaos Chosen, High Elf, Old World Alliance, Slann, Tomb Kings

Choose one of –

  • 7 Primary Skills + 1 Secondary Skill but no star players
  • 5 Primary Skills + 2 Secondary Skills but no star players
  • 5 Primary Skills and 0-2 star players

Tier 5

Underworld Denizens, Chaos Renegades, Daemons of Khorne

Choose one of –

  • 8 Primary Skills + 1 Secondary Skill but no star players
  • 6 Primary Skills + 2 Secondary Skills but no star players
  • 6 Primary Skills and 0-2 star players

Tier 6

Halfling, Ogre

Choose one of –

  • 8 Primary Skills + 2 Secondary Skills but no star players
  • 6 Primary Skills + 3 Secondary Skills but no star players
  • 6 Primary Skills and 0-2 star players

Tier 7

Goblin, Snotling, Vampire

Choose one of –

  • 8 Primary Skills + 2 Secondary Skills but no star players
  • 6 Primary Skills + 3 Secondary Skills but no star players
  • 8 Primary Skills and 0-2 star players

Scoring

Teams will get 2 points for a win and 1 point for a draw.  In order for a team to earn a win they must have more wins than losses across their 6 games.  If the wins and losses balance out it will be a draw.  If the losses outweigh the wins then they will of course have lost the round.

For individual coaches, there will also be 20 points for a win and 10 points for a draw, nothing for a loss.  In addition, there will be bonus points scored for touchdowns and casualties.  This will be one point per touchdown and one point per casualty, up to a maximum of 3 for each.

Individual scores will be used to decide rankings within the team and the individual standings at the end of the event.

Tie Breakers

The team tie breakers will be –

  • Head to Head results
  • Touchdown / Casualties difference for the team combined
  • Strength of Schedule

Individual tie breakers will be –

  • Bonus points
  • Head to Head results
  • Strength of Schedule
  • Touchdown / Casualties difference combined

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