Category Archives: Gaming

Blood Bowl 2020: Part 3

It’s launch week!  So to celebrate, played my first game in anger with the new rules against the eldest.  Here’s what I learned!

  • It’s still entirely possible to set up with 10 players.  I did this on my first drive.  Excellent.
  • I’m blaming this on the slightly odd imperial team build that I had to use to make an 1100 tournament team: 2 blitzers, 3 bodyguards, 1 thrower, ogre, 3 linemen, 2 rerolls, gubbins
  • Both teams ended up with 5k spare.  When I build my tournament packs, I’m going to allow 1 Dedicated Fans to be bought for 5k
  • Keeping track of Fan Factor is a bit of a pain – you have to WRITE STUFF DOWN!  This is a step backwards for tournament BB where you didn’t actually need a pen and paper until you submitted your results.  And then it only affects 11 and 12 on the kick off table.  Not a fan.  Opportunity for new swag though.  Or people could use the score track…
  • Saying “on it, not through it” is going to be consigned to the dustbin of history.  As is push as slang for GFI, as Rush is just as easy.
  • Tournament apo now works on a 1-3 on a d8 basically, instead of 1-3 on a d6, so is slightly worse.
  • Assistant coaches are much better than cheerleaders.
  • The boy managed an accurate throw team-mate, and then used the goblin to half dice my ball carrier down!  Broken.
  • It seems particularly churlish to take dauntless from Imperial blitzers and then put them against 6 S4 players in the box!
  • I almost did one jump, then remembered you can’t jump an empty square, only one with a player in.  Makes jump incredibly situational.
  • Brawler is good fun!  Especially if you roll a both down and a pow and then reroll the both down just for lolz.
  • Vomit is fun too.  “Always vomit before scoring” is a new phrase (as it can’t cause a turnover).

BB2020: Part 2

Following on from BB2020: Part 1.

A few more days have past, more leaks have come, and the big development over the past few days (for me) is that the core OBBLM (online blood bowl team manager) team have said that it does not make sense to try to adapt OBBLM to the new set of rules.

I wonder if the phrase “OBBLM” ever passed anyone’s lips at Warhammer World.  If not, this shows a distinct lack of knowledge about the people who play in BB leagues around the world. If so, it would be interesting to know if there was a plan.  If there was no plan, it shows a distinct lack of regard for those people.  I doubt we’ll ever find out.

While OBBLM existed for many years before the NAF got involved, it was on my watch that the NAF took on the idea of providing a central league hosting service for those who did not want to host it and do the admin themselves.  Since then numerous leagues have used the service, and the OBBLM development has become more of a NAF service with the various patches needed for the new Spikes, and it’s been great to see the community effort behind this, which is one of the brilliant things about the NAF – individuals come and go in how involved they are, but the organisation continues to thrive.

There is now a NAF effort being put into developing an OBBLM replacement, but that will take lots of volunteer time and effort, unless there are some bonus funds found or a crowdfunding approach, both of which seem unlikely.

So this got me thinking about the other things that will need to change or become obsolete.  Along the same lines as OBBLM, the other league management systems (principally Aros and Halfling Scribe, but also the NAF STARS I suppose) will need significant individual effort if they are still to be used.  I’m hoping to look into a Google Sheets alternative to facilitate league management, but we’ll have to see what happens.

Away from leagues, there are many tournament roster sheets that will have to be rewritten, from the individual tournament ones (such as mine for Eurobowl 2021, if it changes rules) to Battlescribe and the like.  Depending on their complexity, this will be a variety of effort needed, and there is no guarantee that all of them will get the effort, so some may become obsolete.

Obsolescence is also a problem for various bits of statistical analysis that I’ve done over the years. I touched on the NAF data issue in the previous blog, but it’s pretty certain that there will be a significant rebalancing in the tiers, so the existing analysis will be less applicable (and therefore potentially less interesting – insert gag about this not being possible).

As well as that, loads of my youtube stuff will become out of date.  Some will stand the test, with chain pushing etc still being a thing, but the basic “how to play BB” with 100,000+ views will need a new version, if no-one else gets there first.

And the final couple are that various teams may not be usable in the new rules (but I’m not above proxying) and the 24/26 will become an anachronism as the number of teams changes frequently, but these are minor considerations.

So what do we take from this?  Basically a significant change is coming (obviously) and it would be nice to know how many if any of these changes GW took into account when they decided to change their rules (which of course they are entitled to do).  Additionally, lots of people seem to be a bit cross, and while I would never tell people how to feel about a given topic, I can look on the bright side of a new set of rules coming – new blood to the game, and a new set of tactics to learn. 

So if I can, with my 100s of hours of investment being chucked out of the window to a greater or lesser extent, perhaps others can too?

 

Moving Tabletop onto Fumbbl

Hi,

this post will explain how to import your tabletop league teams on to Fumbbl in times of social distancing (and for other occasions!).

The first thing you will need is a “skill ruleset”.  You can use my one (ruleset 1206) or you can make your own using this link.  There is a huge amount of variety available within rulesets, so it is definitely worth making your own.  If you do choose to use mine, note that it:

  • uses Spiralling Expenses not Expensive Mistakes
  • allows Piling On without a Reroll

When you create your ruleset, you will want to make the starting TV large (I went for 5,000,000) so that people can buy everything they currently have. The admin can then reduce the TV as needed.  Choose the name of the ruleset carefully, as you can’t change it later!

There are 5 pages of options in the ruleset options, which are mostly self explanatory.  “Petty cash adds to TV” means CRP inducements.  You will need to add Brets and Khorne into the rosters if you want to use them.  Do this by choosing custom “yes” and then save, and then choosing Add Roster on the bottom right.  The versions marked NAFC are the official ones.

While you are creating the ruleset, look in the url for the number of it and make a note. 

After you have a ruleset, you should create a League.  On your homepage, click Create a New Group on the bottom right.

  • Change the Group Type to League
  • Change ruleset ID to the ID of your ruleset
  • Change status to recruiting

Fill in the rest of fields as required.

Once you have created your league, you should have something like this:

Provide this page to your league chums, and get them to click on Create team for this league, then buy everything they have in their tabletop team (players, FF, goods, rerolls).

Once they have done that, as league admin you can go to the team, and adjust anything that is in red by clicking on it.  To adjust FF or Treasury, this will be through the main team list.  To adjust player skills etc you click on the player first, then click on the SPPs and award the correct number of SPPs. 

You then Edit skills to give the correct skills.  You can also click on the Injuries box and can award injuries to the player.

Once the teams are made, the teams can play each other by clicking play next to the team and using the name of the game as previously decided between the teams.

Thanks for reading, hope all is clear – there may be a video tutorial later, let me know if I’ve missed any steps!

 

 

 

 

The Joy of Swearing

Some thoughts on swearing.

I am one of the admins on the Blood Bowl Community group on Facebook, and one of the ten rules of the group is as follows:

Keep it clean
Avoid swearing. Alternative spellings, implied swearing, asterisks or acronyms are not allowed either. Admin judgement is final. Likewise images and memes are subject to this rule too.

This has been a rule of the group as long as I can remember, and I think I was one of the first 100 members or so, as Pug set it up.  The rule gets questioned every week or so, so I thought I would have a standing post to answer those questions.

In essence, the admins believe there are very few people who would want to read lots of posts littered with swearing, and most forums I use have had a rule against it.  The question therefore comes down to where you draw the line, and in the case of the BB community the line is drawn to forbid most swearing, as above.

In general, this is because there is very seldom an actual need – there is usually a more descriptive word that could take the place of the swearing, and the joy of writing is that you can take time to think of what that word might be.  Swearing when writing is generally used for emphasis, so it is mainly this avenue that is being denied to people, and it’s an admin judgement that this is a reasonable thing to do in this particular group.

Swearing is also commonly used when directed at somebody, and as personal abuse is also against the BB Community rules, and rightly so, banning it in this way is also reasonable.

So in summary, swearing is banned to keep the tone of the group as civilised as possible.  Members are free to disagree with the rules, but they agreed to stick to them when they joined the group, so if they can’t follow them they should refrain from posting or find a more suitable group.

Hope that’s helpful. If it’s not, you know what you can do!

 

Using Score for Underworlds

Just bought Warhammer Underworlds, and my chum Jip is running tournaments for it, so I’ve adjusted a copy of Score so it can be used for those tournaments.   

Download this zip file then unzip: underworlds

There are two files in there – races.txt and do result.html.  Replace the races.txt in the main Score folder with the new races.txt (it contains the warbands up to Beastgrave) and then replace the do result.html in the templates folder with the new one (so the wording on the printed table is correct).

Then when you enter results enter the Glory score into the Touchdowns, enter 0-0 for the casualties, and then when you click “Print Results” it should show up nicely.

Any tweaks needed, let me know!

KingDomino upgrade!

Got QueenDomino for my birthday, as I already enjoyed KingDomino – quick review here, targeted at those who already know how to play the latter.

Basically the new game adds Towns as a new tile (the red ones) which have some bonus functionality.  When you play a red tile you can build on it from the options behind the big hand in the photo above, and the different buildings offer different victory points bonuses.

We only played one game, so that might be a factor, but it did seem to slow the game down slightly – one of the great things about KD is how quick it is to learn and how quick to play.  It does add a couple of years to the minimum age/intelligence needed to be able to play as well, so if you want to stick to an easy game or play with very young folk then stick to KD.

However, the extra tactical stuff was good fun, the scoring sheets (very similar to those in 7 kingdoms duel) were useful, the different way of playing 3 players was a good idea (discard the unused tile), and I’m looking forward to mixing QD with KD for a 5 or 6 player game, so very happy with the purchase!

Auld World Masters 2019

Good day of Blood Bowl in IncomGaming in Cheltenham at Auld World Masters, run this year by Thor and FatboySlimming.  It’s a quirky tournament where you start with 4-7 skills and then lose one per round, replacing it with a Niggle.  Orcs were tier 2, so I saw a good opportunity to get them up to double figures of NAF games.  There were also “sponsorships”, where you chose completions, casualties or fouls and get bonus points if you achieved a certain number each round.  I went for fouls so included a few goblins in my roster.

Also in the roster were the two custom stars – one halfling and one orc who played a half for each side.

First up was AngryHobbit’s cool Khemri team.  A deep kick and a blitz result on my kick off made life difficult for him from the beginning, and I went in 1-0, only for sweltering heat to remove a couple of my players for the second half.  I found it quite tricky to get out of my half, and made a bit of a rubbish mistake which left my ball carrier in trouble.  It should have ended up OK, except for a board related error where I miscounted the number of squares his player was from the endzone.  Because the dark elf pitch doesn’t have an endzone marked!

Anyway, I’m over it now.  Only managed two armour breaking fouls in this game though, so my bonus points were gone before they arrived.  1-1 draw.

The orcs were angry now, and were presented with some Amazons to take it out on, courtesy of BethansDad.  It was a battering, and I ended up winning 4-1.

Next up was Cornish, using Dwarves with a Deathroller and going big on Mighty Blow, though only one left by this stage.  His defence was pretty solid, and it was left to the Deathroller to roll a one on a GFI to leave a gap for me to score in my turn 7.  His drive stalled a little, and the lack of guard hurt, so it ended up a 2-0 win.

The halfling star, Jobo Hairyfoot, had scored in all 3 games for me now, so I had high hopes for game 4.  I was pretty sure that 3-1-0 and no sponsorship bonuses were not going to be enough to win the tournament, but Star of the Car was still up for grabs, so when I faced a coach I hadn’t met before using an all Linemen Norse team I was feeling pretty happy (there was a prize for “best all lineman team”).  Unfortunately I played a little loose  and was punished with a double both down, reroll double both down (1 in 81) which left me out of position on defence.

He rode his luck a little, though did have 5 rerolls with which to do it, so that helped!  I did a classic play involving many dice rolls and chain pushing to get a one die blitz on the ball carrier, and the skull was not a huge surprise.  He score in turn 6.

As I pushed for the 3 turn score, things went bad with him tagging the ball carrier and having a player in range to score.  My blitzer chose this moment to double skull, and I went in 2-0 down.  Sad times.

On my drive I tried to score quickly, but some solid defence meant that turn 5 was the earliest I could, and despite causing 4 casualties in ONE TURN he was still setting up with 10 players for his final drive.  It was pretty tense, including a crowd surf by Jobo, but it wasn’t to be and I lost 2-1.  It was TheRake’s 6th NAF tournament, and I would be surprised if his first shield was long in coming.

So I finished 2-1-1, and as most touchdowns was scored by the tournament winner, my 8 TDs were enough to get me the prize.  Not Star of the Car though, which went to Alex (Dementor), along with best U16.

It was a good day, congrats to the Bubba double of Loki and Heartsbane taking 1 and 2, and to all the winners including Oscen who took best backstory (I came 4th… out of 4).

NAFC Review

Well, hopefully you all read my half-way review, in which I highlighted the 8 people on 3 wins, but not the person in 25th who eventually won the event, well done Jawa!

I’ve been to many NAFCs, and this was certainly up there in terms of enjoyment and organisation.  The Friday night BB at Warhammer World, the lack of the feared queue on Saturday morning, the bizarre absence of redraws and the general good natured feel all fed into a great geekend.

Some highlights for me!

  • Coming second in the Duel competition (out of 2!), really thought I was going to win this year – maybe next time, if no-one enters!
  • Loving playing with Dark Elves, my warm up games had been pretty shocking, so it was nice to finally get the knack.  Managed to stop Hawca’s Woodies scoring, only to mess up my stall with a snake eyes and draw 0-0, very surprising scoreline!
  • Using my lovely new tournament record booklet, hopefully these will be a good archive of games sometime!

  • Playing ThomasW, heard lots about him as someone with a keen interest in the junior BB scene.
  • Watching Jip get two -2 Fame pitch invasions in a row.
  • Becoming a Blood Bowl figure for the 3rd time (I think…) – once by me for Bubba’s mini-me tournament and then twice by actually talented painters Garrick (Team Scotland) and DarkDan (NAFC refs and organisers).
  • Commentating on a really interesting bit of play as part of TackleZone’s amazing set up – looking forward to catching up on some of the play from the weekend.
  • Watching Ringbeard lose it as he plays poker with “degenerates” at 1 in the morning.
  • Cuddles with Ziggy!
  • Playing some excellent new board games, as ever.  Luckily I have some birthday money to spend…
  • And finally, making a pledge that next year the Sann Clan will be back in force.  Possibly Enderman’s last chance to take the Young Blood as he will be 15 (rules?), and just a fantastic, safe, brilliant atmosphere in which to play Blood Bowl.

 

Hurrah!

NAFC Runners and Riders

At the halfway point of NAFC, good time for a quick roundup of the action so far and what we can expect to see on Day 2.

Jimany has been wielding PowerBI to good effect on the NAFC 2019 homepage, with a filterable list of races and how they are doing.  We have all 26 races represented among the 190 competitors, with as ever the elf and stunty teams dominating.

At the end of game 5 the tournament goes to a grand final, with the top 2 by Opponent Score then  by Net TD + Net Cas, then a few others.  It is usually the case that 5 wins are needed to get into the final, so let’s see who is most in contention (noting that these are randomly sorted, as the tiebreakers are not applied until the end – it’s random within those with the same score.

From the top, Lyracian has been playing forever, but not very much!  Rolex (of the 250 BB teams fame, and NAF Membership Director), Panico and BadStorm are visiting from Italy, and could end up taking the trophy overseas.  Badstorm was on the stream for Game 2 (search for TackleZone, can’t link from this laptop!).

Kfoged has won this event a couple of times, so would probably be a good bet, but there are a few other decent players in his way – 20phoenix is a member of Team Wales, and one of the NAF Legends who have all races above 150 ranking, Stig is a member of one of the strongest leagues around (the ECBBL), and is legendary for having stunk out the venue a few years ago with his “themed” Nurgle team, and scs.sam is a multiple tournament award winner.

So will one of these guys continue the 100% record, or will they all draw this round and open the chase wide?  The NAF page will have all the results throughout the day, and loads of people are tweeting with #bloodbowl so that’s your best place for reportage.

NAFC always has some fun stuff going on, this year they had a team made up of all the previous refs of NAF Championships – I got represented in miniature form again, happy days!  Will get a solo pic later.


Lots more photos available at Lunchmoney’s open Google album, which will no doubt include all the best painted and duel entries as well as the prize giving at the end – thanks Al!