Rerolling

Over at Team Scotland, we’re using the awesome Fumbbl functionality to test out Eurobowl teams against each other – personally, I’m testing out with and without the Rat Ogre.  I’m currently firmly in the “without” camp, as I don’t like having my blitz dictated, and there are no doubles choices so he can’t have block.  Anyway, that’s not what this is about.

In my latest (well, first) game, I was against Phil78’s Wood Elves.

I had this position, after an unfortunate double both down for him, I had a one-die blitz on the ball carrier.  Made the 3+ and 4+ dodges, and then rolled a push.  I had 3 rerolls left, but we were only in Turn 2.  There was a 1 in 3 chance of getting the ball off him, by rerolling (I had block, he had dodge), and if it worked it would be pretty good.  Glowworm says “never reroll a push”, but that’s largely superstitious nonsense.  I did reroll the push, and got a skull.  Maybe there’s something to it after all.

Reroll management is obviously incredibly important.  In this case I made the wrong call because:

  • the chance of it going well was too low
  • the upside of it going well was not good enough
  • there were too many turns left for the number of rerolls I had left

And it’s these three things you should consider when deciding whether to reroll, along with how bad it would be if you did not reroll, and similarly how likely it is to be a bad outcome.  When I skulled, my Gutter was also badly hurt.  Luckily, the Apo was on hand!

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